

Yet, when you fast-forward about 10 years later, I was 100% all about any horror flicks I could get my hands on, especially those flicks from the 1980s! Jason Voorhees was always special to me though because of that initial introduction. He was watching Friday the 13th Part VI: Jason Lives and if memory serves correctly, it was around 3/4 into the movie when Jason kills Paula and Sissy.

He was a couple of beers in, so any kind of logic was out the door. Fix some of the questionable design choices, iron out the bugs, and this would be five star all the way.I remember when I was about 5 years old, my mom was working as a DJ late into the night and my Dad was “watching” my brother and I. There’s a lot of potential here and it’s a fun play-through. Another is that Jake will eventually fly to outer space after his air special unless the player inputs another command. One is that weapon icons are on the same Z layer as character icons, causing overlap and flicker.

Lastly, there are some minor bugs that need addressing. Map dodge action to Up, Up and Down, Down. Example: Combine Block/Dodge and Special to a single key, with “Special” attack mapped to Forward + Block. Three keys are plenty for everything you can do. Counting the “Manual” key, there are six action buttons in play. If you are going to add a character, man up and do it all the way.Ĭontrols need a serious rework. Even Hong Hua got left out, and her sprites already have some item use frames. Imagine walking up to a fallen barrel as Ortega and discovering that unlike the primary cast members, he can’t lift it… yeah. One of the most annoying is the lack of weapon use for extra characters. Unfortunately, there are some issues that drag it down. Replacing her with Kurokishi from Denjin Maki 2 was an especially dumb move by the first Night Slashers X, so this was a very welcome addition. So far as I can tell, there aren’t any game breaking technical issues, and running on more recent OpenBOR versions adds a lot of future possibilities. Four player support isn’t quite as important, but it’s still a nice touch. Widescreen is something the game always needed.

The character additions are a bit random, but don’t clash nearly as much as you’d think. Instead, Night Slashers X Rebalance is a pleasant surprise. Second, modifications and remakes of other fan works are almost always laughably bad. Yes it's good, but I think a lot of the praise it got came from doing what should be the minimum when most other projects didn't bother. To start, I always thought the first Night Slashers X was overrated. I’ll admit to not having high expectations.
